With over 5 years of experience as a lead artist in the game development industry, I am quite familiar in the field of concept art, 3D modelling and texturing. I have experience working with Autodesk's Maya and Mudbox, Z-Brush, Headus UV Layout as well as Adobe Photoshop.

As a team member of Tesseract Interactive, I have successfully developed "Excubitor", a PC game published by Kasedo Games, a Kalypso Media division, released on Steam on 26 May, 2016.
Worked as a 3D artist in FX3X, character animation and visual effects studio.
Currently giving courses for 3D modelling and animation software such as Autodesk Maya, Mudbox etc.

With successfully completed projects behind me, I am ready for new challenges and feel capable of visualizing your ideas. From sketches and concepts, all the way up until your vision becomes an object ready for in-game use, rendering etc.


  • Concept Art
  • Digital Painting
  • 3D Modeling
  • Digital Sculpting
  • Texturing
  • Drawing
  • Software Proficiency




    3D Software Trainer

    SEAVUS Educational Center Academy
    October 2016 - Present | Skopje, Macedonia

    Arranging training courses for Autodesk Maya and Autodesk Mudbox to students attending the Academy.

    3D Artist, Concept Art

    Tesseract Interactive
    August 2011 - May 2016 | Skopje, Macedonia

    Established an overall aesthetic direction for the game "Excubitor" through concept art, 3D art and level design.

    3D Artist

    FX3X, character animation and visual effects studio
    November 2014 - February 2015 | Skopje, Macedonia

    Worked as a modeller and painter for 3D animated movies.