With over 5 years of experience as a lead artist in the game development industry, I am quite familiar in the field of concept art, 3D modelling and texturing. I have experience working with Autodesk's Maya and Mudbox, Z-Brush, Headus UV Layout as well as Adobe Photoshop.
As a team member of Tesseract Interactive, I have successfully developed "Excubitor", a PC game published by Kasedo Games, a Kalypso Media division, released on Steam on 26 May, 2016.
Worked as a 3D artist in FX3X, character animation and visual effects studio.
Currently giving courses for 3D modelling and animation software such as Autodesk Maya, Mudbox etc.
With successfully completed projects behind me, I am ready for new challenges and feel capable of visualizing your ideas. From sketches and concepts, all the way up until your vision becomes an object ready for in-game use, rendering etc.
Arranging training courses for Autodesk Maya and Autodesk Mudbox to students attending the Academy.
Established an overall aesthetic direction for the game "Excubitor" through concept art, 3D art and level design.
Worked as a modeller and painter for 3D animated movies.