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Aleksandar Chakalaroski
Aleksandar Chakalaroski
3D Environment Artist @ Frictional Games
Skopje, Macedonia

Summary

With over 8 years of experience as a 3D artist in the game development industry, I am quite familiar in the field of concept art, 3D modelling and texturing. I have experience working with Autodesk's Maya and Mudbox, Z-Brush, Headus UV Layout as well as Substance Painter, Designer and Adobe Photoshop.
With a keen sense for aesthetics and design, I am able to convert the idea into a game-ready asset by using the latest industry standards.

Skills

Concept ArtDigital PaintingEnvironment Design3D ModelingDigital SculptingEnvironment ModelingTexturingPaintingDrawingTraditional Art

Software proficiency

Blender
Blender
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
UVLayout
UVLayout
Substance B2M
Substance B2M
Substance 3D Sampler
Substance 3D Sampler

Productions

    • Video Game
      Amnesia - Rebirth
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Frictional Games
    • Video Game
      Chimparty
    • Year
      2018
    • Role
      Supervising 3D Artist
    • Company
      NapNok Games
    • Video Game
      Frantics
    • Year
      2018
    • Role
      3D Artist
    • Company
      NapNok Games
    • Video Game
      Excubitor
    • Year
      2016
    • Role
      Lead 3D Artist, Concept Artist
    • Company
      Tesseract Interactive

Experience

  • 3D Environment Artist at Frictional Games
    Malmo, Sweden
    February 2019 - Present

    Working on 3D asset creation and visual level design.

  • Supervising 3D Artist at NapNok Games
    Skopje, Macedonia
    May 2017 - February 2019

  • 3D Software Trainer at SEAVUS Educational Center Academy
    Skopje, Macedonia
    October 2016 - May 2017

    Arranging training courses for Autodesk Maya and Autodesk Mudbox to students attending the Academy.

  • 3D Artist, Concept Art at Tesseract Interactive
    Skopje, Macedonia
    August 2011 - May 2016

    Established an overall aesthetic direction for the game "Excubitor" through concept art, 3D art and level design.

  • 3D Artist at FX3X, character animation and visual effects studio
    Skopje, Macedonia
    November 2014 - February 2015

    Worked as a modeller and painter for 3D animated movies.