Aleksandar Chakalaroski
3D Environment Artist @ Frictional Games
Skopje, Macedonia
Summary
With over 8 years of experience as a 3D artist in the game development industry, I am quite familiar in the field of concept art, 3D modelling and texturing. I have experience working with Autodesk's Maya and Mudbox, Z-Brush, Headus UV Layout as well as Substance Painter, Designer and Adobe Photoshop.
With a keen sense for aesthetics and design, I am able to convert the idea into a game-ready asset by using the latest industry standards.
Skills
Concept ArtDigital PaintingEnvironment Design3D ModelingDigital SculptingEnvironment ModelingTexturingPaintingDrawingTraditional Art
Software proficiency

Blender

Maya

Mudbox

Photoshop

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

ZBrush

TopoGun

UVLayout

Substance B2M

Substance 3D Sampler
Productions
Video Game
Amnesia - Rebirth
Year
2020
Role
3D Environment Artist
Company
Frictional Games
Video Game
Chimparty
Year
2018
Role
Supervising 3D Artist
Company
NapNok Games
Video Game
Frantics
Year
2018
Role
3D Artist
Company
NapNok Games
Experience
3D Environment Artist at Frictional Games
Malmo, Sweden
Working on 3D asset creation and visual level design.
Supervising 3D Artist at NapNok Games
Skopje, Macedonia
3D Software Trainer at SEAVUS Educational Center Academy
Skopje, Macedonia
Arranging training courses for Autodesk Maya and Autodesk Mudbox to students attending the Academy.
3D Artist, Concept Art at Tesseract Interactive
Skopje, Macedonia
Established an overall aesthetic direction for the game "Excubitor" through concept art, 3D art and level design.
3D Artist at FX3X, character animation and visual effects studio
Skopje, Macedonia
November 2014 - February 2015
Worked as a modeller and painter for 3D animated movies.